{"id":25503,"date":"2021-09-05T16:07:19","date_gmt":"2021-09-05T16:07:19","guid":{"rendered":"https:\/\/familyboardgamers.com\/?p=25503"},"modified":"2022-04-25T11:14:22","modified_gmt":"2022-04-25T11:14:22","slug":"how-to-play-codenames-with-2-players","status":"publish","type":"post","link":"https:\/\/familyboardgamers.com\/how-to-play-codenames-with-2-players\/","title":{"rendered":"How To Play Codenames With 2 Players | Explained And Solved!"},"content":{"rendered":"\n
Learn to collaborate against an unseen enemy. I explain how to play Codenames with two players so you will become the ultimate spymaster. Read on and enter the covert world of espionage at your peril.<\/p>\n\n\n\n
Codenames was released in 2015 by Czech Games<\/a><\/strong> for 2-8 players. Normally you have two teams, each with their own spymaster. With 2-3 players there are not enough people to have two spymasters. <\/p>\n\n\n\n So, lets take a look at how to play Codenames with 2 players. Read on and enter the covert world of espionage at your peril. <\/p>\n\n\n\n Codenames board game comes with a variation of the rules for 2 players and this is what we\u2019ll look at now. The variation works pretty well and is very playable. Keep reading though as we will discuss an even better option for two players later.<\/p>\n\n\n Typically you set up the game as normal with one player designated as the spy master and the others will be the field operatives. The game is collaborative and so you work together to find your agents.<\/p>\n\n\n\n The spymaster will choose a key and place it so only they can see it. As you are on the same team you will always have the 9 agent cards to find. Flip the double agent over to your color and place on top of your pile.<\/p>\n\n\n\n The other color agents are placed near the spymaster who will use the stack like a timer.<\/p>\n\n\n The game follows the normal game play with the spymaster now giving a single word clue plus a number. Now the field operatives must interpret this clue into the words laid out on the grid. <\/p>\n\n\n\n They must avoid the innocent bystanders and the assassin whilst guessing. If they guess correctly then the spymaster covers the word or words with your color agents.<\/p>\n\n\n\n If the operatives find the assassin then the game is over and you lose. If they find an enemy agent then one of their cards is placed over the word and you have one less round to find all your agents.<\/p>\n\n\n\n When the go is over the spymaster takes one of the opponent agents and puts it over a word signifying their go. This is strategic and should be placed on a word that will help your team accomplish their mission.<\/p>\n\n\n\n Once the last enemy agent is placed down the game is over and you lose.<\/p>\n\n\n If you find all your agents whilst avoiding the assassin or the enemy finding all their agents then you have won the game. You can now score your achievement by counting the number of enemy agents still waiting to be found.<\/p>\n\n\n\nTable of Contents<\/h2>\n
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How to play Codenames with 2 players<\/h2>\n\n\n
Game setup<\/h3>\n\n\n
Game turn<\/h3>\n\n\n
Winning the game<\/h3>\n\n\n
Enemies left<\/th> Your score<\/th><\/tr><\/thead> 8<\/td> That is \u2026 difficult to believe.<\/td><\/tr> 7<\/td> Mission impossible.<\/td><\/tr> 6<\/td> Wow!<\/td><\/tr> 5<\/td> MI6 will be giving you a call.<\/td><\/tr> 4<\/td> Top secret clearance.<\/td><\/tr> 3<\/td> Your watches are synchronized.<\/td><\/tr> 2<\/td> Okay. But you can do better.<\/td><\/tr> 1<\/td> Well, a win is a win, right?<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div>\n\n\n\n